Timeline:                             Discipline:                                                   For:


10 Weeks, Spring 2020      UX Research, UX Design, UI Design        UX Design Class 

                                                                                                                  
Brief    
                                                                                                           

For my UX Design class Spring 2020 at the University of Colorado Boulder, we were tasked with coming up with an app (mobile or desktop) that solved a problem.  We then had to conduct generative research, create prototypes, then draft a final solution.  I came about my problem when my nephew was born.  Buying clothes or toys for him felt pointless, as they would only be part of his life for a short amount of time.  My sister and I instead wanted to create a college investment account for him (529 savings account).  This way, every birthday and holiday we could contribute to it.  We could not figure out how to set one up or where to do it, and for options already available, there was no way for people to regularly put money in it who weren't the account holder.  My solution for this problem is Cake.  The crowdfunding college savings account that makes saving for college easy as cake for parents. 

The question for solving became:

How might we develop a simple to use college investing platform for parents, that they can share on social platforms for others to contribute to? 
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Click on the screen below to use the prototype!
User Research                                                                                              

I set out to determine gift giving tendencies, and how a users sentiment towards crowdfunding might influence their decision to use this application.  To do this, I conducted phone and in person interviews to answer a set of predetermined questions.  Since it can often be uncomfortable to talk about money with someone directly, I presented my interview as for a peer in my class.  This way I could get honest responses and sentiment.  These generative interviews served as the basis for what features I might include in the app, and the best way to implement these features to develop trust and make investing simple.  I ended up discovering that gift giving tendencies towards children leaned toward the desire to contribute to a college savings account in both lieu and conjunction of a material item. 
Research Synthesis
Research Synthesis
Competitive Analysis                                                                                   

I wanted to get a feeling of what already exists, and what already works well for users while researching solutions for my problem statement.  For the crowdfunding piece of my app, GoFundMe is a dominant force in this realm due to its ability to easily be shared across social media, and users trust it.  For the investing aspect, Acorns is a very popular app that makes investing simple for users but does not include the social aspect I am looking for (or the ability to set up accounts specifically for a child's college savings).  Another stakeholder in the conversation are traditional banks.  I found these could turn away users due to the need to "apply" to invest, where it is important for my solution to be accessible to all.  
User Flows and Prototypes                                                                         

To help begin crafting a solution, I developed a user flow that would outline a users general journey through the app.  This helped me identify what features users would need in a solution.  I then began create some general solutions in a concept prototype.  I created general screens for key features including sign in, investments, investing strategy, and deposit information.
Hi-Fidelity Prototype and Solution                                                             


For my final solution, I developed a process that allows users to explore all features of the app with a high level of fidelity and completion.  This was a meticulous process since I allow multiple states to occur in my prototype.  Also, planning and creating animations can take a great deal of time, but I found them to be important in retaining users attention while exploring the app. 
Screen Overview                                                                                          

Below are some of my landing and basic screens for a quick overview of what the app entails.
Landing Page
Landing Page
Sign In
Sign In
Investment Gains/Losses
Investment Gains/Losses
Menu
Menu
Strategy
Strategy
Strategy Description
Strategy Description
Investment Description
Investment Description
Strategy
Strategy
Strategy Explanaton
Strategy Explanaton
Investment Description
Investment Description
Strategy
Strategy
Strategy Description
Strategy Description
Investment Description
Investment Description
Campaign Share Landing
Campaign Share Landing
Text Entry
Text Entry
Links
Links
Contribution Landing
Contribution Landing
Recurring Investment
Recurring Investment
Input for Custom
Input for Custom
Contribution History and Messages
Contribution History and Messages
Account Selection
Account Selection
Account deletion
Account deletion
Adding New Account Search
Adding New Account Search
Bank Search
Bank Search
Settings Page
Settings Page
Development Passoff                                                                                   
For the consideration of developing the app as a front end developer, I used the Adobe XD developer tool to present the work for pass-off.  Using the developer tool, Front-End Devs can get all the CSS elements and styles needed to develop the Front End.  From the assets created, they are given fonts, text styles, color styles, and margins/paddings/dimensions for all buttons and input boxes. This streamlines the process for Designers and Developers to collaborate during the design stage, for a smooth deployment to development.  During development, developers can reference the prototype as the most detailed redlining document possible for all their CSS needs (and interaction information for animation between screens to write the necessary JS).  ​​​​​​​
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