Welcome to my design blog for my class, Advanced Motion, which focuses on 2D and 3D animation.
Children's Book Exploration
Book 1: ABC's for Little G's
The first book that I chose that resonated with me was ABC's for Little G's (and it's partner book 123's for Little G's). I have a nephew who is four and is at about the age to start learning the alphabet and can already count a little bit. This book is really simple in learning these things with phonics and image examples (like for numbers), in a way that also connects with me. I consider myself a sneaker head and have done illustrations of shoes myself as well. The illustrations of the shoes really have a defined style in the ABC book where the kids version of the shoe is illustrated (matching in terms of size ratio). The illustration in the 123's book is a lot similar to the sneaker illustrations I have tried before, and I think it is awesome how for the quantities of shoes there are the most famous color ways of certain models. These books are a fun way for my nephew and I to connect while he also gets to learn.
Book 2: Follow That Tiger
The second book that I chose was Follow That Tiger. I was drawn to this book because of the amount of depth there is in the illustrations with all the different layers of foliage. The color is also vibrant and very catchy to the eye. There is nothing too deep for why I picked this book compared to the two above, but it has amazing illustration. A lot of the elements have subtleties like drop shadows or varying colors to depict like. Although the illustrations look pretty simple and straight forward, there is so much detail in the work when you look at it closely. In the videos I make, I do a lot of flat design, and this design style is like that but on steroids in terms of the extra details added beyond different colors to depict light.
Explain it Like I'm Five: Final Video – Revision
Explain it Like I'm Five: Final Video
Explain it Like I'm Five: Simple Story Board
Simple story board, each square will be about 8 seconds of explained content based on the writing in the Creative Brief post.
Explain it Like I'm Five: Creative Brief
For our first project, I am hoping to simply explain Call Options. Call Options are contracts on the stock market for a given company, where the purchaser of the call option is expecting the stock price for that company to increase. This is called having a bullish outlook. Call Options are purchased with an expiration date, where by the expiration date, the option must be exercised or sold. A call option contract is a contract to buy 100 shares of a company at a certain price. Depending on values called the greeks (delta, theta, rho, gamma, and vega), an option may be more attractive to a buyer. Depending on these values is a premium, which is the price paid per share in the contract. The stock price bought at plus the premium creates the break even price. This is the price at the contracts expiration the stock must be at for there to be no profit or loss. Any amount above the break even price a stock is at you make x 100 (because the contract is for 100 shares). The same is true for the amount it is below the share, but the loss is capped at your initial purchase price of the contract, and there is no maximum a
amount of gain.
Here is a resource to help me explain call options: https://www.investopedia.com/terms/c/calloption.asp.
Here is a resource to help me explain the greeks: https://www.investopedia.com/terms/g/greeks.asp.
Aesthetically, I would like to keep my video minimal in colors, really using white, black, red, and green. Similar to a stock graph and ticker in colors, I would also like to incorporate animated graphs. In Cinema 4D, I can create 3D elements like dollar symbols and stock tickers that can be animated throughout my explanation. Creating 3D greek symbols would be pretty cool as well. I will record original audio for this piece. Below is some of my visual inspiration.
Week 5 Motion Design Exploration
This week for my motion design exploration, I worked on creating animated text in after effects. I want to work on creating intro and outro pieces of text that also incorporate a glitch effect. I did include all of these goals in this weeks design exploration.
Robo Dance Party
Using your growing knowledge of Cinema 4D modeling, create new3D model of a robot and rig the robots limbs so that they are parented properly and have their anchor points set in the right location. Afterwards, create a 2-3 second, dance animation for your robot and render it through After Effects.
I tried to rig my robot so it would dance doing the robot. I spent a lot of time playing with this and restarted a lot as well. I was facing rigging problems because I wanted my robots torso to bend and move. It does need to for a walk cycle, but the way its rigged needs to be more dynamic. I therefore made the robot do a little bit of the robot dance then he goes too fast and looses his body and has to wait for it to re-attatch.
Using your understanding of 3D modeling and texturing, create a low-poly (simple shapes) island. Your island should be an artistic representation of a real-life place that is significant to you. Your island should include vegetation of both trees and shrubs, human made structures, and an overall biome or seasonal theme.
I modeled my low poly island on the floating islands from Avatar the movie. The image is below, and below that is my render with reference images.
Week 3 Tutorial
This week for my tutorial exercise, I wanted to try to use Blender for the first time. As my first exercise, I did a motion graphic animation, animating my website name in 3D. I learned how to build shapes, keyframe, and ease in Blender, as well as rendering. I post processed my video in After Effects and also added sound in there.
Flat Object Rotator
Using your basic knowledge of Cinema 4D modeling, create a 3D model of a simple real-life object that is significant to you. Using the luminosity material effect covered in class, apply flat colored materials to the entire object. Afterwards, apply a 3-5second animation of the object moving into screen and then rotating 360 degrees.
I chose to make a low poly lego head. I chose to make this because not only am I learning basic shapes, but if I turn high definition on, I practiced making fillets to also manipulate shape. I also played with the new gumball for 3D layers in After Effects on the text.
Using your basic knowledge of Cinema 4D modeling, create a 3D model of a responsibly straightforward, real-life object by combining various primitive objects together. As an approximation, your primitive model should be comprised of at least ten or more primitive objects. Afterwards, group these objects to effectively create one model and apply a 3-5 second, 360 degree rotation to the model and then render your animation through After Effects.
I chose to made a little Pagoda in Cinema 4D for my primitive model. I chose it because it is a lot of basic shapes and I found a tutorial online that helped me use effects to clone shapes and put them in arrays. I also thought it was cool so apply different textures and see how it would look when rendered.
Week 2 Tutorial
This week for my tutorial exercise, I was interested in learning how to create my own transitions within after effects. I've always liked liquid/melting type effects, so I did a tutorial learning how to create a fluid transition and liquify text. Through the tutorial, I learned that the timing of layers is more important than creating effects. Also, easing and color choice played a great part in this tutorial. I had to really organize the keyframes which can be difficult sometimes.
As a warm-up back into the realm of motion graphic design, go through your previous archives of STATIC (still) design work, choose a piece that came out well, and create a motion-based version of it. You will need to choose a piece that you still possess the source .psd or .ai file to and that is comprised of layers or independent elements. Your choice should be one that contains medium to high levels of complexity. A photograph with one or two text layers will not be sufficient in this case. Projects created in Text, Toolkit, or other advanced graphic design courses are the recommended starting point for this assignment.
Create a 7-10 second long motion graphic experience of that formerly static project.
Although this is a short two second gif, it was a great exercise for this assignment because it got me using masks, motion blurs, 3D layers, and easing all in short amount of time. I animated my monogram I created in my typography class and the first time I tried to animate it can be see here (https://www.youtube.com/watch?v=KgomIT2UmtA&feature=emb_title). This assignment really shows how my skills have developed yet they still have so far to go!
AR Motion Graphic Experience
Create a visually interesting and aesthetically pleasing motion graphic experience using the motion tracking and augmented reality concepts covered in class today. This piece should be approximately 10-15 seconds long.
Week 1 Tutorial
I've been interested in using Cinema 4D for awhile so I did a tutorial in it. This simple tutorial helped me learn the basics of the software and some of its capabilities. The renders it creates are high quality and I realized my computer probably can not handle them. Therefore, I screen recorded my final output.